![]() ![]() Non-game piracy related posts should be posted in r/Piracy. This rule also cover game recommendation posts. Off-topic posts and discussionĪll posts, comments and discussions here must be game piracy related. Link shortners of any kind for any link are prohibited. = allowed, /free-game-download.html = not allowed). Top level domains are the only links permitted here, links that aren't top-level domains will be removed. You are not allowed to request or post links to any illegal or copyrighted infringing content. Please read the rules before posting! READ THE STICKIED MEGATHREAD! As we iterate on it we will post dev-logs so you could see how this grows.Welcome to the PiratedGames subreddit, talk about pirated games and new cracks! Discord Naturally we this is early in the lifecycle of the feature. ![]() We will be shipping an example implementation of a TTRPG system both for us to prove the system but also as an example of how to use it. This makes it a sort of interactive database of the game being played which is filtering the codex based on the state of the game. so for example, if it's 'X does Y damage based on Z roll' then it should be trivial to summon the required dice and apply the damage to the target. ![]() The material presented should have easy ways to move from what is shown into an action. This means the heart of this stretch goal will be a system that, based on the situation on the board, presents all the relevant material from the rule 'codex'. The golden rule is that we must not *ever* take control away from the GM. A: The stretch goal for the rule system is priced to give us R&D time too so I can't answer fully but I can give the angle we are taking as we approach this. ![]()
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